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kickformoney

7
Posts
2
Topics
A member registered Mar 08, 2022

Recent community posts

Man, that is a huge list of bug fixes in two weeks.  I experienced some different bugs while playing the demo, where is the best place to leave feedback?  Is the demo still being worked on, or have there been changes made to the release version that were not made in the demo version?

Dude, you expected this app to just detect everything in your room and create all of the boundaries for you?  It even tells you how to set it up on the app page.  Not the dev's fault you don't want to read, or have poor reading comprehension..

This app is awesome, and the setup is not that difficult.  Maybe you should just stick to the Oculus store and avoid App Lab/Sidequest apps?  Doesn't seem like you're ready for these, yet.

Thanks, it pretty much started right up last night.  Still haven't quite gotten the hang of editing walls, as I have one that somehow got created right in the middle of the doorway, and when I go to remove it, it makes me add another wall at the same spot, but it is much quicker to get back in when I have to restart.

Oh, okay thanks, I'll give that a try.  Yeah, I had to restart a few times because I couldn't find a way to get out of the Edit Wall mode, so I was just waiting for the message to set the controllers down before putting them in their anchor positions.

Awesome, thanks.  Yeah, hopefully it doesn't get all janky if you try to do it.  I appreciate you looking into this.

Hey, not sure how you're used to working, but I saw that you're a single developer making this whole thing happen (congrats, by the way, that's very impressive), so I figured I would break these down into separate topics so they're easier for you to track.

The startup sequence is pretty slow, mainly because of the text building up the sentence at a slow rate.  Could you update this to where the text is just displayed all at once, or allow a button press to display it all/skip it?  I think it would speed up the startup time.

Good afternoon.  I just picked this up and noticed that while you can freely rotate objects to match the blocks that were set up, scaling them up and down happens in steps.  Would it be possible to have the scale work smoothly like the rotation?